c# - Resources on human simulator design. (think 13th floor) -
After seeing the 13th floor in the day I have gone crazy to a degree with a simulator like this.
I have written many simulations with a human base class, in which there is a male and female subclass, they are called a runyan, which they call run-and they talk.
It will run for thousands of "years" and depending on the seed parameters that are too large or die.
P>My question is this: I have actually maximized what I can do with it and I want to rewrite it from the ground, but I have to move forward a foundation. Can any good books or articles tell me that it will help me better understand how I should design it or what key foundation should I include?
At a technical point:
- Should I use an object-oriented database to store this information?
- I was planning to write it in C # (for reasons of comfort), would LICF be better with learning?
- Any other open source simulators are run in any way, this can give me some ideas
Any other suggestions / suggestions will be awesome.
Eric
The most complicated thing about this type of simulator is not How to implement it, but how do you model your creatures, and their interaction with each other and the environment
Just use the tools with whom you are most comfortable. I will not use any type of database at the beginning, I will use datestroke that uses my programming language and may require stability, when datastroke is written and read in plain files.
Here are a few links about this kind of simulation, most of them are not human levels, rather they work at a "lower" level, think about worms, bacteria and DNA .
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