Guides on 3D Programming Concepts? -


I am trying to move the development of my game to the third dimension, but I have to face some problems What I think is actually to do, I have made a 2D MMRG before using C and SDL, which was not very difficult. But I am unable to explain any useful resources that the 3D programming actually works. I have a fundamental understanding of vector mathematics, but I have not been able to find out how all things like light and shaders work, no clear, intimate details are available. I've got lots of code samples and such, but all of them just throw in a comment like "// apply light", which really does not really tell me what it's really doing and why.

I'm not looking for an API specific tutorial; It's quite easy to learn a new API - I'm not sure what to do with it now.

< P> If you are looking for a book, then I highly recommend it. I have another version of this book and it is a great asset while working with 3G graphics. The book explains the inner workings of building blocks of 3D programming, such as conversion, light and texture, it searches for a variety of advanced topics, including shadars, collision detection, acceleration and optimization.

The book is very light on code, it explains the algorithm in depth but the real code snippet is not. So it's great if you want to know what things work rather than work instead of calling.


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