How do I save/export an OpenGL surface into Quicktime in Cocoa/Objective C? -


I modified the quartz composer slideshow sample from xcode to render high speed slideshow using a custom transition is.

The sample uses OpenGL (cocoa) to present the slide show. I would like to export this slideshow to the video.

Is there any way to use this coco / OpenGL to output this view to a quicktime video?

Or, do I just export slideshows in Quartz Composer and export in QuickTime functionality?

I do not believe that Coco supports rendering directly for claytime video, and I know That OpenGL does not own itself.

Apple has suggested to you what I have found, use quartz composer for rendering. There is a breakdown here.


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