app store - Steps to upload an iPhone application to the AppStore -
I want to know the basic steps for uploading my iPhone app to AppStore.
How can I do this by using a certification profile using a certificate and uploading an application, what other settings do I need to do?
I have just made an application on my iMac using xcode and iPhone SDK v 2.2.1. What do I have to do to upload to Apple iTunes Store?
I am a member of that and I also have a distribution certificate.
It describes the basic steps:
on the program portal Start by going and make sure your developer certificate is up-to-date. It expires every six months and, if you have not requested that a new release be issued, you can not deposit the software in the app store. Most people experience "pink uploads of doom", however, their certificates are already valid. what is next?
Open your Xcode project and check that you've set an active SDK on one of the device's options, like Device- 2.2. For error simulators, except for build settings, there may be a big reason for pink rejection. And it happens more often than many developers.
Next, make sure that you have chosen a build configuration that uses your distribution (not your developer), check it by clicking on your target twice in the certificate group & amp; Files column on the left side of the project window. The target notification window will open on the Build tab and review your code signature identification. This iPhone delivery should be: by the name of your name or company.
You can also confirm your application identifier in the Properties tab. Most likely you have set up the identifier properly while debugging your developer certificate, but it will not be pain to check it.
The top-left of your project window also confirms your settings and configuration; It should read something like "Device - 2.2 | Delivery" It shows you active SDK and configuration.
If your settings are correct but you are still not correcting that upload, then select Clear> Clean (Command-Shift-K) and click Clean. Alternatively, you can trash Finder manually in the build folder in your project. Once you clear it, then make a new one again.
If it does not produce the app that iTunes was loaded properly, then connect, close the encode and launch it again. I'm not kidding This simple trick solves more signing problems and "pink withdrawal of doom" than any other solution already mentioned.
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